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Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types.

, , , , , и . HICSS, стр. 3444-3453. ScholarSpace, (2024)

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Users’ Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach, , , и . International Conference on Information Systems (ICIS), (2019)Narrative Transportation in Gamified Information Systems: The Role of Narrative-Task Congruence., , , , и . CHI Extended Abstracts, стр. 215:1-215:9. ACM, (2023)Introduction to the Minitrack on Data Platforms and Ecosystems in Healthcare., , , и . HICSS, стр. 3233-3234. ScholarSpace, (2024)Drivers and Inhibitors for Organizations' Intention to Adopt Artificial Intelligence as a Service., , , , и . HICSS, стр. 1-10. ScholarSpace, (2021)The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies., , , и . HICSS, стр. 1-10. ScholarSpace, (2020)Wearable health devices in the workplace: The importance of habits to sustain the use., , , , и . CBI (1), стр. 363-372. IEEE, (2019)Designing Gamification Concepts for Expert Explainable Artificial Intelligence Evaluation Tasks: A Problem Space Exploration., , , , и . HICSS, стр. 1338-1347. ScholarSpace, (2024)Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types., , , , , и . HICSS, стр. 3444-3453. ScholarSpace, (2024)Investigating the Relationship Between User Ratings and Gamification - A Review of mHealth Apps in the Apple App Store and Google Play Store., , и . HICSS, стр. 1-10. ScholarSpace, (2019)Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy., , , , и . ICIS, Association for Information Systems, (2020)