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A comparison of order picking assisted by head-up display (HUD), cart-mounted display (CMD), light, and paper pick list.

, , , , , , , , , and . ISWC, page 71-78. ACM, (2014)

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Towards Passive Haptic Learning of piano songs., , and . World Haptics, page 445-450. IEEE, (2015)UbiquiTouch: Self Sustaining Ubiquitous Touch Interfaces., , , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (1): 27:1-27:22 (2020)Electronic Communication: Themes from a Case Study of the Deaf Community., , , and . INTERACT (1), volume 4662 of Lecture Notes in Computer Science, page 347-360. Springer, (2007)Development of an American Sign Language game for deaf children., , , , , and . IDC, page 70-79. ACM, (2005)Wear-a-CUDA: a GPU based dolphin whistle recognizer for underwater wearable computers., , , and . UbiComp, page 224-225. ACM, (2018)Seesaw: rapid one-handed synchronous gesture interface for smartwatches., , , , , , and . UbiComp, page 17-20. ACM, (2018)ScratchVR: low-cost, calibration-free sensing for tactile input on mobile virtual reality enclosures., , , and . UbiComp, page 176-179. ACM, (2018)SelfSync: exploring self-synchronous body-based hotword gestures for initiating interaction., , , , and . UbiComp, page 123-128. ACM, (2019)Symbiotic Artificial Intelligence: Order Picking And Ambient Sensing., , , , , and . ICASSP Workshops, page 1-5. IEEE, (2023)A study of cultural effects on mobile-collocated group photo sharing., , , , and . GROUP, page 121-130. ACM, (2010)