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Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold., , , , , and . SIGGRAPH (Conference Paper Track), page 78:1-78:11. ACM, (2023)VariTex: Variational Neural Face Textures., , , , and . ICCV, page 13870-13879. IEEE, (2021)LitNeRF: Intrinsic Radiance Decomposition for High-Quality View Synthesis and Relighting of Faces., , , , , , , , , and 1 other author(s). SIGGRAPH Asia, page 42:1-42:11. ACM, (2023)Self-supervised Outdoor Scene Relighting., , , , , and . ECCV (22), volume 12367 of Lecture Notes in Computer Science, page 84-101. Springer, (2020)Live inverse rendering.. Saarland University, Saarbrücken, Germany, (2020)FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces., , , , , , , and . CoRR, (2024)ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region., , , , , , , and . Comput. Graph. Forum, 43 (2): i-iii (May 2024)GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures., , , , , , , , , and . Comput. Graph. Forum, 43 (2): i-iii (May 2024)A Technique for Simultaneous Visualization and Segmentation of Hyperspectral Data., and . IEEE Trans. Geosci. Remote. Sens., 53 (4): 1707-1717 (2015)Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis., , , , , , , , , and 1 other author(s). ICCV, page 3379-3390. IEEE, (2023)