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A Study of Situated Product Recommendations in Augmented Reality.

, , , , and . AIVR, page 35-43. IEEE Computer Society, (2018)

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The AlloSphere: Immersive Multimedia for Scientific Discovery and Artistic Exploration., , , and . IEEE Multim., 16 (2): 64-75 (2009)ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality., , , , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2867-2874 (2018)SRI-EEG: State-Based Recurrent Imputation for EEG Artifact Correction., , and . Frontiers Comput. Neurosci., (2022)Advances in tangible interaction and ubiquitous virtual reality, , , , , , , , , and 1 other author(s). Pervasive Computing, IEEE, 7 (2): 90--96 (2008)TopicNets: Visual Analysis of Large Text Corpora with Topic Modeling., , , , , , and . ACM Trans. Intell. Syst. Technol., 3 (2): 23:1-23:26 (2012)Integrating the physical environment into mobile remote collaboration., , , and . Mobile HCI, page 241-250. ACM, (2012)Field-of-view extension for VR viewers., , , and . MindTrek, page 227-230. ACM, (2017)A prototype setup to integrate the physical environment into mobile remote collaboration., , , and . Mobile HCI (Companion), page 149-150. ACM, (2012)Rendering Realistic Trees and Forests in Real Time., , and . Eurographics (Short Presentations), page 73-76. Eurographics Association, (2005)Generative Fluid Profiles for Interactive Media Arts Projects., , and . CAe@Expressive, page 37-44. ACM, (2013)