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Virtual.Cultural.Collaboration: mobile phones, video technology, and cross-cultural learning., , , , and . MobileHCI, page 341-352. ACM, (2016)Supporting Pedagogy Through Automation and Social Structures in Student-Led Online Learning Environments., , , and . NordiCHI, page 72:1-72:10. ACM, (2020)Exploring Public Places as Infrastructures for Civic M-Learning: Full paper., , , , and . C&T, page 222-231. ACM, (2017)SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission., , , , and . Conference on Designing Interactive Systems, page 484-496. ACM, (2016)Students' Perceptions of Learning Processes as Co-Authors of Digital Tabletop Activities., , , and . BCS HCI, BCS, (2017)Using IMUs to Identify Supervisors on Touch Devices., , , , , and . INTERACT (2), volume 9297 of Lecture Notes in Computer Science, page 565-583. Springer, (2015)Blending into Everyday Life: Designing a Social Media-Based Peer Support System., , , , , , and . CHI, page 168:1-168:14. ACM, (2021)Fostering deep learning in cross-cultural education through use of content-creation tools., , , and . IndiaHCI, page 7:1-7:11. ACM, (2019)Analysing Tabletop Based Computer Supported Collaborative Learning Data through Visualization., , , , and . IVIC (1), volume 7066 of Lecture Notes in Computer Science, page 329-340. Springer, (2011)Extending tabletop application design to the classroom., , , and . ITS, page 115-124. ACM, (2013)