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Modeling the accumulation of wind-driven snow.

, and . SIGGRAPH Abstracts and Applications, page 218. ACM, (2002)

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Do Geometric Models Affect Judgments of Human Motion?, , and . Graphics Interface, page 17-25. Canadian Human-Computer Communications Society, (1997)Interpolating and Approximating Implicit Surfaces from Polygon Soup, , and . ACM SIGGRAPH 2004 Papers, page 896--904. New York, NY, USA, ACM, (2004)A texture synthesis method for liquid animations., , , , and . Symposium on Computer Animation, page 345-351. Eurographics Association, (2006)Liquid simulation on lattice-based tetrahedral meshes., , , , and . Symposium on Computer Animation, page 219-228. Eurographics Association, (2007)Repurposing hand animation for interactive applications., , and . Symposium on Computer Animation, page 97-106. Eurographics Association / ACM, (2016)Case Study: Visualizing Ocean Flow Vertical Motions using Lagrangian-Eulerian Time Surfaces., , and . IEEE Visualization, page 529-532. IEEE Computer Society Press, (2002)Animating Human Athletics., , , and . CoRR, (2023)Animating Sand, Mud, and Snow., , and . CoRR, (2023)Dynamic Simulation of Splashing Fluids., and . CoRR, (2023)Simulating liquids and solid-liquid interactions with lagrangian meshes., , , and . ACM Trans. Graph., 32 (2): 17:1-17:15 (2013)