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Crossing Real and Virtual: Pepper Robot as an Interactive Digital Twin.

, , , and . RoboCup, volume 14140 of Lecture Notes in Computer Science, page 275-286. Springer, (2023)

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Modeling Emotions for Training in Immersive Simulations (METIS): A Cross-Platform Virtual Classroom Study., , and . ISMAR Adjunct, page 78-83. IEEE, (2020)AIMER: Appraisal Interpersonal Model of Emotion Regulation, Affective Virtual Students to Support Teachers Training., , and . IVA, page 182-184. ACM, (2019)Gaussian Mixture Model with Weighted Data for Learning by Demonstration., , and . FLAIRS, (2022)Conference Talk Training With a Virtual Audience System, , , , and . ACM Symposium on Virtual Reality Software and Technology, (December 2021)CHIME: An Adaptive Hierarchical Representation for Continuous Intrinsically Motivated Exploration., , and . IRC, page 167-170. IEEE, (2019)Densifying SLAM for UAV Navigation by Fusion of Monocular Depth Prediction., , , , , and . ICARA, page 225-229. IEEE, (2023)Interdisciplinary Collaboration and Establishment of Requirements for a 3D Interactive Virtual Training for Teachers., , , , , and . IVA, page 185-187. ACM, (2019)Bottleneck Identification to Semantic Segmentation of Industrial 3D Point Cloud Scene via Deep Learning., , , and . IJCAI, page 4877-4878. ijcai.org, (2021)Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation., , , and . ICCV (Workshops), page 11-20. IEEE, (2023)A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality, , , , , , and . Proceedings of the 25th ACM Conference on Virtual Reality Software and Technology, VRST'19, (2019)