Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Capturing physiological data for detecting boredom in educational contexts., , , , , and . Interacción, page 27:1-27:5. ACM, (2023)Learning Objects. Case Studies., and . CACIC, volume 995 of Communications in Computer and Information Science, page 62-73. Springer, (2018)Exergames: Proposal for a gamepad to sense player movements., , and . J. Comput. Sci. Technol., 23 (2): 10 (October 2023)ITCol. Tangible Interaction for Collaboration: Experiments Carried Out., , , and . CTS, page 172-179. IEEE Computer Society, (2016)Visualization Tools for Collaborative Systems: A Systematic Review., , , and . CITI, volume 1460 of Communications in Computer and Information Science, page 107-122. Springer, (2021)ECCA: Augmentative Communication Collaborative Environment., , and . CTS, page 282-285. IEEE, (2012)Augmented Reality for Programming Teaching. Student Satisfaction Analysis., , and . CTS, page 165-171. IEEE Computer Society, (2016)Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication., , , , , and . CTS, page 377-381. IEEE, (2013)Analysis framework for tailored selection of learning objects methodologies., , and . CTS, page 148-158. IEEE, (2015)AuthorAR: Authoring tool for building educational activities based on Augmented Reality., , , and . CTS, page 503-507. IEEE, (2013)