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An ordered approach to solving parity games in quasi-polynomial time and quasi-linear space., , , , , и . Int. J. Softw. Tools Technol. Transf., 21 (3): 325-349 (2019)Non-U-shaped vacillatory and team learning., , , и . J. Comput. Syst. Sci., 74 (4): 409-430 (2008)Inclusion Problems in Parallel Learning and Games., и . J. Comput. Syst. Sci., 52 (3): 403-420 (1996)A Cohesive Set which is not High., и . Math. Log. Q., (1993)Effective Search Problems., и . Math. Log. Q., (1994)Semiautomatic Structures., , , , и . CSR, том 8476 из Lecture Notes in Computer Science, стр. 204-217. Springer, (2014)Learning in Logic with RichProlog., , , и . ICLP, том 2401 из Lecture Notes in Computer Science, стр. 239-254. Springer, (2002)Vacillatory and BC Learning on Noisy Data., , и . ALT, том 1160 из Lecture Notes in Computer Science, стр. 285-298. Springer, (1996)Weakly Semirecursive Sets and r.e. Orderings., и . Ann. Pure Appl. Log., 60 (2): 133-150 (1993)Some Recent Results in U-Shaped Learning., и . TAMC, том 3959 из Lecture Notes in Computer Science, стр. 421-431. Springer, (2006)