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Building common ground and reciprocity through social network games., , , и . CHI Extended Abstracts, стр. 4423-4428. ACM, (2010)Twitch Users' Motivations and Practices During Community Mental Health Discussions., , , , , и . Proc. ACM Hum. Comput. Interact., 6 (GROUP): 5:1-5:23 (2022)Does slacktivism hurt activism?: the effects of moral balancing and consistency in online activism., и . CHI, стр. 811-820. ACM, (2013)Social Contributors and Consequences of Habitual and Compulsive Game Play., , и . Int. J. Technol. Hum. Interact., 11 (3): 17-34 (2015)The effects of cognitive capacity and gaming expertise on attention and comprehension., и . J. Comput. Assist. Learn., 33 (5): 473-485 (2017)Older adults' digital gameplay, social capital, social connectedness, and civic participation.. Game Stud., (2019)I'm not a puppet, I'm a real boy! Gender presentations by virtual influencers and how they are received., и . Comput. Hum. Behav., (декабря 2023)She., , и . SIGGRAPH VR Theater, стр. 12:1. ACM, (2021)A Stress Evaluation and Personal Relaxation System Based on Measurement of Photoplethysmography., , , и . RVSP, стр. 182-185. IEEE Computer Society, (2013)Time-Frequency Analysis of EEGs Recorded during Meditation., , , и . RVSP, стр. 73-76. IEEE Computer Society, (2011)