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A raycast approach to hybrid touch / motion capturevirtual reality user experience.

, , , and . SUI, page 160. ACM, (2014)

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Fusing depth, color, and skeleton data for enhanced real-time hand segmentation., , and . SUI, page 85. ACM, (2013)Rapid photorealistic blendshapes from commodity RGB-D sensors., , , , , , , , and . I3D, page 134. ACM, (2015)Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation., , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 243-252. Springer, (2011)Just-in-time, viable, 3d avatars from scans., , and . SIGGRAPH Talks, page 19:1-19:2. ACM, (2017)Flexible spaces: Dynamic layout generation for infinite walking in virtual environments., , , and . 3DUI, page 39-42. IEEE Computer Society, (2013)Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment., , and . 3DUI, page 32. IEEE Computer Society, (2007)WireVis: Visualization of Categorical, Time-Varying Data From Financial Transactions., , , , , , , , and . IEEE VAST, page 155-162. IEEE Computer Society, (2007)Automatic acquisition and animation of virtual avatars., , , , , and . VR, page 185-186. IEEE Computer Society, (2014)Program chair message., , , and . VR, page xii. IEEE Computer Society, (2016)Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect., , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 139-145. Springer, (2012)