Author of the publication

Multimodal Optimization by Means of a Topological Species Conservation Algorithm.

, , , and . IEEE Trans. Evol. Comput., 14 (6): 842-864 (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Multimodal Optimization.. GECCO (Companion), page 293-312. ACM, (2015)A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft, , , , , and . IEEE Transactions on Computational Intelligence and AI in games (2013), X (Y): ?-? (2013)Reactive strategy choice in StarCraft by means of Fuzzy Control., , , and . CIG, page 1-8. IEEE, (2013)On Obtaining Global Information in a Peer-to-Peer Fully Distributed Environment (Research Note)., and . Euro-Par, volume 2400 of Lecture Notes in Computer Science, page 573-577. Springer, (2002)Guest Editorial Special Issue on Team AI in Games., , and . IEEE Trans. Games, 13 (4): 327-329 (2021)A Framework for Distributed Evolutionary Algorithms., , , , , , , and . PPSN, volume 2439 of Lecture Notes in Computer Science, page 665-675. Springer, (2002)Diversified Virtual Camera Composition., , and . EvoApplications, volume 7248 of Lecture Notes in Computer Science, page 265-274. Springer, (2012)Nested Look-Ahead Evolutionary Algorithm Based Planning for a Believable Diplomacy Bot., , and . EvoApplications (1), volume 6624 of Lecture Notes in Computer Science, page 83-92. Springer, (2011)On the Potential of Rocket League for Driving Team AI Development., and . SSCI, page 2335-2342. IEEE, (2020)StoryWorld: Procedural Quest Generation Rooted in Variety & Believability., , , and . FDG, page 44:1-44:4. ACM, (2023)