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Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training.

, , , , , , , and . VRST, page 10:1-10:11. ACM, (2022)

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Personality traits, usage patterns and information disclosure in online communities., , and . BCS HCI, page 169-174. ACM, (2009)How much do you tell?: information disclosure behaviour indifferent types of online communities., , and . C&T, page 275-284. ACM, (2009)Landmarks: yes; but which?: five methods to select optimal landmarks for a landmark- and speech-based guiding system., , , , , and . Mobile HCI, page 287-290. ACM, (2005)The FeelMouse: Making Computer Screens Feelable., , and . ICCHP, volume 860 of Lecture Notes in Computer Science, page 106-113. Springer, (1994)Suppose your bus broke down and nobody came., , , , , , , and . Pers. Ubiquitous Comput., 24 (6): 797-812 (2020)'Sometimes it's the weather's fault': sustainable HCI & political activism., , and . CHI Extended Abstracts, page 2005-2010. ACM, (2014)Attention in mobile interactions: gaze recovery for large scale studies., , , , , , , , , and . CHI Extended Abstracts, page 1717-1722. ACM, (2014)The FeelMouse: an interaction device with force feedback., and . INTERCHI Adjunct Proceedings, page 121-122. ACM, (1993)Paper prototyping - what is it good for?: a comparison of paper- and computer-based low-fidelity prototyping., , and . CHI Extended Abstracts, page 778-779. ACM, (2003)Surrounded by ambient persuasion., , , and . CHI Extended Abstracts, page 3989-3992. ACM, (2008)