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Automatic for the People - How Prior Encounters Shape Prospected Interactions With Automated Shuttles.

, , , and . IV, page 1485-1492. IEEE, (2021)

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What Makes a Good Team? - Towards the Assessment of Driver-Vehicle Cooperation., , , , and . AutomotiveUI, page 99-108. ACM, (2021)Presence is Key: Unlocking Performance Benefits of Immersive Virtual Reality., , , and . CogSci, cognitivesciencesociety.org, (2018)Automatic for the People - How Prior Encounters Shape Prospected Interactions With Automated Shuttles., , , and . IV, page 1485-1492. IEEE, (2021)Can EEG Measurements be Used to Estimate the Performance of Taking over Control from an Autonomous Vehicle for Different Levels of Distracted Driving? An Explorative Study., , , , and . AutomotiveUI (Adjunct Proceedings), page 20-24. ACM, (2022)The Applicability and Benefits of Virtual Reality for the Cognitive Sciences., , , , and . CogSci, cognitivesciencesociety.org, (2018)Dealing with Emotional Requirements for Software Ecosystems: Findings and Lessons Learned in the PHArA-ON Project., , , , , , , , and . RCIS (1), volume 513 of Lecture Notes in Business Information Processing, page 99-114. Springer, (2024)Exploring the Impact of a Gamified Exercise Platform to Support Healthy Ageing: Home-Based Study with Older Adults., , , , and . SeGAH, page 1-7. IEEE, (2023)Virtual Reality Tool for Human-Machine Interface Evaluation and Development (VRHEAD)., , , , and . IV, page 151-158. IEEE, (2022)"Hi, My Name is Robin" - Remotely Co-designing an Embodied Conversational Agent for Empathy with Older Adults., , , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 376-391. Springer, (2023)Brain Activity Reflects Sense of Presence in 360° Video for Virtual Reality., , , and . ISD, ISEN Yncréa Méditerranée / Association for Information Systems, (2019)