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CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments.

, , , and . HCI (37), volume 1088 of Communications in Computer and Information Science, page 57-66. Springer, (2019)

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MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks., , , , , , and . IDC, page 239-252. ACM, (2023)Playing with Perspectives and Unveiling the Autoethnographic Kaleidoscope in HCI - A Literature Review of Autoethnographies., , and . CHI, page 819:1-819:20. ACM, (2024)Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms., , , and . CHI, page 558:1-558:17. ACM, (2023)CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments., , , and . HCI (37), volume 1088 of Communications in Computer and Information Science, page 57-66. Springer, (2019)MoodGems: Designing for the Well-being of Children with ADHD and their Families at Home., , , , , and . IDC, page 480-494. ACM, (2024)BricklAyeR: A Platform for Building Rules for AmI Environments in AR., , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 417-423. Springer, (2019)Improving the digital well-being of neurotypical & neurodivergent children considering their care ecosystem.. IDC, page 668-671. ACM, (2022)Literature Reviews in HCI: A Review of Reviews., , , , , , , , and . CHI, page 509:1-509:24. ACM, (2023)When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game., , , , , and . IDC, page 375-386. ACM, (2021)Designing a Teacher-Friendly Editor for Configuring the Attention-Aware Smart Classroom., , , , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 266-270. Springer, (2016)