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Solids on Soli: Millimetre-Wave Radar Sensing through Materials.

, , , , and . Proc. ACM Hum. Comput. Interact., 6 (EICS): 156:1-156:19 (2022)

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Collaborative Annotation Sharing in Physical and Digital Worlds., , , and . HCC, volume 474 of IFIP Advances in Information and Communication Technology, page 303-313. Springer, (2016)Solids on Soli: Millimetre-Wave Radar Sensing through Materials., , , , and . Proc. ACM Hum. Comput. Interact., 6 (EICS): 156:1-156:19 (2022)Arigatō: Effects of Adaptive Guidance on Engagement and Performance in Augmented Reality Learning Environments., , , , , and . CoRR, (2022)3D Virtual Tracing and Depth Perception Problem on Mobile AR., , , , and . CHI Extended Abstracts, page 1849-1856. ACM, (2016)Pinhole Paper: Making Static Objects Perceptually Dynamic with Rear Projection on Perforated Paper., , and . MobileHCI (Extended Abstracts), page 32:1-32:5. ACM, (2020)Sound 2121: Cross-Reality Transitions Between Real and Augmented Sound Landscape., , , and . XR@ISS, volume 2779 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Manipulating and Augmenting Digital Content Through Physical Counterpart., , and . HCI-SI, volume 3657 of CEUR Workshop Proceedings, page 45-58. CEUR-WS.org, (2023)Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens., , and . HCC, volume 474 of IFIP Advances in Information and Communication Technology, page 277-288. Springer, (2016)"Break the Ice": The Use of Technology to Initiate Communication in Public Spaces., and . HCC, volume 474 of IFIP Advances in Information and Communication Technology, page 143-149. Springer, (2016)Playing with the Artworks: Engaging with Art through an Augmented Reality Game., , and . CHI Extended Abstracts, page 1842-1848. ACM, (2016)