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Building Educational Tools Based on Formal Concept Analysis

, and . Education and Information Technologies, 3 (3): 187--201 (01 12 1998/12/01/)

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A Document-Oriented Paradigm for the Construction of Content-Intensive Applications., , and . Comput. J., 49 (5): 562-584 (2006)The <E-Game> Project: Facilitating the Development of Educational Adventure Games., , and . CELDA, page 353-358. IADIS, (2005)Applying learning analytics to simplify serious games deployment in the classroom., and . EDUCON, page 872-877. IEEE, (2014)Educational game design for online education, , , , and . Computers in Human Behavior, 24 (6): 2530--2540 (2008)Using Docbook to Aid in The Creation of Learning Content., , , and . EDUTECH, volume 192 of IFIP, page 11-24. Springer, (2005)Applying standards to systematize learning analytics in serious games., , , , , and . Comput. Stand. Interfaces, (2017)Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments., , and . Edutainment, volume 5093 of Lecture Notes in Computer Science, page 463-474. Springer, (2008)Integrating Adaptive Games in Student-Centered Virtual Learning Environments., , , and . Int. J. Distance Educ. Technol., 8 (3): 1-15 (2010)Design and Development of a Serious Game for Medical Training in Cytopathology., , , and . Digital Health, page 171-172. ACM, (2016)A First Step Towards the Web Engineering Body of Knowledge., , , and . ICWE, volume 3579 of Lecture Notes in Computer Science, page 585-587. Springer, (2005)