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Covid-19 Survivor: Design and Evaluation of a Game to Improve Students' Experience During Social Isolation.

, , and . GALA, volume 13134 of Lecture Notes in Computer Science, page 283-288. Springer, (2021)

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Covid-19 Survivor: Design and Evaluation of a Game to Improve Students' Experience During Social Isolation., , and . GALA, volume 13134 of Lecture Notes in Computer Science, page 283-288. Springer, (2021)RobIn: A Half-baked Robot for Electronics in a STEM Context., , and . IDC, page 521-526. ACM, (2017)Game modding for computational thinking: an integrated design approach., and . IDC, page 687-692. ACM, (2018)Enhancing Computational Thinking with 3D printing: Imagining, designing, and printing 3D objects to solve real-world problems., , and . IDC, page 133-141. ACM, (2024)Educational Robotics for Communication, Collaboration and Digital Fluency., , , , , , , and . RiE, volume 630 of Advances in Intelligent Systems and Computing, page 113-125. Springer, (2017)Combining Design Thinking with Emerging Technologies in K-12 Education., , , , , , , and . "MIS4TEL (Workshops), volume 769 of Lecture Notes in Networks and Systems, page 15-27. Springer, (2023)Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation games., and . IDC, page 363-374. ACM, (2021)Learning Programming with Educational Robotics: Towards an Integrated Approach., , , , and . EDUROBOTICS, volume 560 of Advances in Intelligent Systems and Computing, page 215-222. Springer, (2016)