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Vision Meets Visualization: Are Animated Videos an Alternative?

, , , and . REFSQ, volume 12045 of Lecture Notes in Computer Science, page 277-292. Springer, (2020)

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Meetings and Mood--Related or Not? Insights from Student Software Projects, and . arXiv preprint arXiv:2207.01409, (2022)SciQA benchmark: Dataset and RDF dump (Version 5), , , , , , , , , and 3 other author(s). https://doi.org/10.5281/zenodo.7727922, (March 2023)Accessed on YYYY-MM-DD..KGMM - A Maturity Model for Scholarly Knowledge Graphs Based on Intertwined Human-Machine Collaboration., , , and . ICADL, volume 13636 of Lecture Notes in Computer Science, page 253-269. Springer, (2022)A Next-Generation Digital Procurement Workspace Focusing on Information Integration, Automation, Analytics, and Sustainability., , , and . ICEIS (2), page 385-396. SCITEPRESS, (2023)Towards Shaping the Software Lifecycle with Methods and Practices., , , and . ICGSE/ICSSP, page 1-11. IEEE, (2021)Tool-Supported Experiments for Continuously Collecting Data of Subjective Video Quality Assessments During Video Playback, , and . CoRR, (2019)Enriching Requirements Specifications with Videos - The Use of Videos to Support Requirments Communication, , and . Gesellschaft für Informatik, Fachgruppentreffen Requirements Engineering, Kaiserslautern, (2017)Different Perspectives on Project Success - When Communication Is Not The Same, , , , and . Product-Focused Software Process Improvement: 18th International Conference, PROFES 2017, Innsbruck, Austria, Proceedings, Springer International Publishing, (2017)Welcome to the Seventh International Workshop on Crowd-Based Requirements Engineering (CrowdRE'23)., , , and . REW, page 112-114. IEEE, (2023)Wie interagieren UX-Professionals mit ihrem Umfeld und ihren Kollegen?, , , , and . UP, Gesellschaft für Informatik e.V. / German UPA e.V., (2019)