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Using Learning Objects in Games.

, , and . WSKS (1), volume 111 of Communications in Computer and Information Science, page 297-305. Springer, (2010)

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TRAILER Project (Tagging, Recognition, Acknowledgment of Informal Learning Experiences) A Methodology to Make Learners' Informal Learning Activities Visible to the Institutions., , , , , , , , , and 3 other author(s). J. Univers. Comput. Sci., 19 (11): 1661-1683 (2013)Effectiveness of Game-Based Learning: Influence of Cognitive Style., , , , and . WSKS (2), volume 49 of Communications in Computer and Information Science, page 87-96. Springer, (2009)Informal learning recognition through a cloud ecosystem., , , , and . Future Gener. Comput. Syst., (2014)Educational Games and IT Professionals: Perspectives from the Field., , and . Int. J. Hum. Cap. Inf. Technol. Prof., 3 (4): 25-38 (2012)Mobile educational game: adventure anywhere., , , and . Mobile HCI, ACM, (2009)Gamification ecosystems., and . TEEM, page 165-169. ACM, (2014)Using Learning Objects in Games., , and . WSKS (1), volume 111 of Communications in Computer and Information Science, page 297-305. Springer, (2010)Delivering Educational Games to Mobile Devices., , and . Int. J. Knowl. Soc. Res., 2 (2): 47-58 (2011)Adventure Game Learning Platform., , , and . Int. J. Knowl. Soc. Res., 1 (1): 12-21 (2010)Wiki as a corporate learning tool: case study for software development company., , , , and . Behav. Inf. Technol., 31 (8): 767-777 (2012)