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A Learning Object Recommendation Model with User Mood Characteristics.

, , and . SOCIALEDU, volume 606 of Communications in Computer and Information Science, page 39-48. Springer, (2015)

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Evaluación de un proceso instruccional colaborativo de Ingeniería de Software para ambientes de aprendizaje distribuidos., , , , , , , and . Rev. Avances en Sistemas Informática, 6 (2): 149-160 (2009)Integración de Técnicas de Usabilidad y Accesibilidad en el proceso de desarrollo de software de las MiPymes., , , , and . Rev. Avances en Sistemas Informática, 4 (3): 149-158 (2007)Applying the information search process model to analyze aspects in the design of serious games for children with hearing impairment., , , , , and . Univers. Access Inf. Soc., 17 (1): 83-95 (2018)EMOVLE: An Interface Design Guide - Through the Design of Emotive Virtual Learning Environments., , and . HCI (19), volume 10289 of Lecture Notes in Computer Science, page 142-161. Springer, (2017)EMOINEC: Exploring the Application of the EMOINAD Guide to an E-commerce Context., , , and . HCI (18), volume 11583 of Lecture Notes in Computer Science, page 521-532. Springer, (2019)Collaboration Engineering: Supporting the Collaborative Processes Design for the Accessible and Usable Interactive Systems Design., , and . ICSOFT, page 820-827. SciTePress, (2018)Academic emotions in women who learn to program: a highly relevant factor in the software sector., , , and . Interacción, page 39:1-39:4. ACM, (2018)Security-State Estimation of Electrical Power Systems: A Methodological Proposal., , , and . ICCSA (2), volume 11620 of Lecture Notes in Computer Science, page 713-730. Springer, (2019)Proposing interaction patterns for designing videogames supported in Smartphones., , and . Interacción, page 41:1-41:2. ACM, (2014)Evaluation of the collaboration process from an individual and collaborative perspective., , and . Interacción, page 89:1-89:9. ACM, (2014)