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Sample efficiency improvement on neuroevolution via estimation-based elimination strategy.

, , , , and . AAMAS, page 1537-1538. IFAAMAS/ACM, (2014)

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On-line simultaneous learning and recognition of everyday activities from virtual reality performances., , , and . IROS, page 3510-3515. IEEE, (2017)Management of Experience Data for Rapid Adaptation to New Preferences Based on Bayesian Significance Evaluation., and . Adv. Robotics, 25 (18): 2273-2291 (2011)Survey on frontiers of language and robotics., , , , , , , , , and . Adv. Robotics, 33 (15-16): 700-730 (2019)Dialogue control for task achievement based on evaluation of situational vagueness and stochastic representation of experiences., , and . IROS, page 2861-2866. IEEE, (2004)Analysis and modeling of emphatic motion use and symbolic expression use by observing humans' motion coaching task -models for robotic motion coaching system-., and . RO-MAN, page 640-645. IEEE, (2012)Bootstrapping humanoid robot skills by extracting semantic representations of human-like activities from virtual reality., , , , and . Humanoids, page 438-443. IEEE, (2014)Linguistic Descriptions of Human Motion with Generative Adversarial Seq2Seq Learning., and . ICRA, page 4281-4287. IEEE, (2021)Effect of repetitive motion intervention on self-avatar on the sense of self-individuality., , , , , , and . HAI, page 167-175. ACM, (2022)Observing human movements to construct a humanoid interface., , and . Humanoids, page 342-347. IEEE, (2014)Human-robot Cooperation System using Shared Cyber Space that Connects to Real World - Development of SocioIntelliGenesis Simulator SIGVerse toward HRI.. SIMULTECH, page 429-434. SciTePress, (2011)