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Real Time Segmentation and Tracking of Face and Hands in VR Applications.

, , and . AMDO, volume 3179 of Lecture Notes in Computer Science, page 259-268. Springer, (2004)

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Perceptual users interfaces and their applications.. CompIMAGE, page 23-27. Taylor & Francis, (2006)Prediction of Human Activities Based on a New Structure of Skeleton Features and Deep Learning Model., , , , and . Sensors, 20 (17): 4944 (2020)Integration of a semantic and affective model for realistic generation of emotional states in virtual characters., , , and . ACII, page 1-7. IEEE Computer Society, (2009)A Facial Aging Simulation Method Using flaccidity deformation criteria., , and . IV, page 791-796. IEEE Computer Society, (2006)A mood modulation using virtual reality and binaural sounds., , and . Interacción, page 62:1-62:2. ACM, (2019)Human Body Analysis with Biomechanics Criteria., , , , and . AMDO, volume 3179 of Lecture Notes in Computer Science, page 239-248. Springer, (2004)Real-Time Recognition of Human Gestures for 3D Interaction., , and . AMDO, volume 5098 of Lecture Notes in Computer Science, page 419-430. Springer, (2008)A Colour Tracking Procedure for Low-Cost Face Desktop Applications., , , , , and . IbPRIA, volume 2652 of Lecture Notes in Computer Science, page 733-739. Springer, (2003)Rigging and Data Capture for the Facial Animation of Virtual Actors., , , and . AMDO, volume 8563 of Lecture Notes in Computer Science, page 170-179. Springer, (2014)P3DMA: A Physical 3D Deformable Modelling and Animation System., , and . AMDO, volume 2492 of Lecture Notes in Computer Science, page 68-79. Springer, (2002)