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Real Time Segmentation and Tracking of Face and Hands in VR Applications.

, , and . AMDO, volume 3179 of Lecture Notes in Computer Science, page 259-268. Springer, (2004)

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Perceptual users interfaces and their applications.. CompIMAGE, page 23-27. Taylor & Francis, (2006)Prediction of Human Activities Based on a New Structure of Skeleton Features and Deep Learning Model., , , , and . Sensors, 20 (17): 4944 (2020)Integration of a semantic and affective model for realistic generation of emotional states in virtual characters., , , and . ACII, page 1-7. IEEE Computer Society, (2009)A Facial Aging Simulation Method Using flaccidity deformation criteria., , and . IV, page 791-796. IEEE Computer Society, (2006)A mood modulation using virtual reality and binaural sounds., , and . Interacción, page 62:1-62:2. ACM, (2019)Human Body Analysis with Biomechanics Criteria., , , , and . AMDO, volume 3179 of Lecture Notes in Computer Science, page 239-248. Springer, (2004)Generation and visualization of emotional states in virtual characters., , and . Comput. Animat. Virtual Worlds, 19 (3-4): 259-270 (2008)A New Method for Detection and Initial Pose Estimation Based on Mumford-Shah Segmentation Functional., , and . IbPRIA, volume 2652 of Lecture Notes in Computer Science, page 117-125. Springer, (2003)Advanced Perceptual User Interfaces: Applications for Disabled and Elderly People.. INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 930-931. Springer, (2009)Generating Synthetic Image Integrated with Real Images in Open Inventor., and . IV, page 434-439. IEEE Computer Society, (1999)