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Beyond image quality: designing engaging interactions with digital products.

, and . Human Vision and Electronic Imaging, volume 6806 of SPIE Proceedings, page 68060F. SPIE, (2008)

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Product behavior and appearance effects on experienced engagement during experiential and goal-directed tasks., , and . DPPI, page 181-193. ACM, (2007)Things that help out: designing smart wearables as partners in stress management., , , , and . AI Soc., 36 (1): 251-261 (2021)Cinematic Prototyping: Exploring Future Interactions without Prototyping Technology., , , , , and . CHI Extended Abstracts, ACM, (2018)Designing Persuasive Interactive Environments., , , , , , and . AmI, volume 7683 of Lecture Notes in Computer Science, page 455-456. Springer, (2012)Beagle: A Stimulating Quest Throughout the Hospital., , and . IDC, page 518-523. ACM, (2016)Understanding Autonomy, Animism and Presence as a Design Strategy for Behavior Change., , , and . Conference on Designing Interactive Systems (Companion Volume), page 1-6. ACM, (2017)Making Tactful Objects for Sensitive Settings: A Research through Design Process., , and . NordiCHI, page 54:1-54:7. ACM, (2020)Expressive/Sensitive: Full Day Workshop at DIS 2020., , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 421-424. ACM, (2020)Moral Stress in Technical Practice: The Affective Experience of Ethics Tools., , , and . NordiCHI (Adjunct), page 24:1-24:5. ACM, (2024)Designing with Friction: Inverting Notions of Seamless Technology., , , , , , and . NordiCHI (Adjunct), page 59:1-59:4. ACM, (2024)