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CrowdCamp 2013: rapidly iterating crowd ideas., , , , , and . CSCW Companion, page 313-314. ACM, (2013)VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World., , , , , , and . UIST, page 651-664. ACM, (2016)Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities., , , , and . CSCW, page 1682-1693. ACM, (2015)Creating accessible PDFs for conference proceedings., , and . W4A, page 34:1-34:4. ACM, (2015)Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques., , and . ASSETS, page 73-80. ACM, (2008)Reflow: Automatically Improving Touch Interactions in Mobile Applications through Pixel-based Refinements., , , , , and . CoRR, (2022)Screen Correspondence: Mapping Interchangeable Elements between UIs., , , , and . CoRR, (2023)Accessibility and The Crowded Sidewalk: Micromobility's Impact on Public Space., , , , , and . Conference on Designing Interactive Systems, page 365-380. ACM, (2021)Does Pretraining for Summarization Require Knowledge Transfer?, , and . EMNLP (Findings), page 3178-3189. Association for Computational Linguistics, (2021)DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia., , , , , and . ASSETS, page 319-320. ACM, (2017)