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Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities.

, , , и . SeGAH, стр. 1-8. IEEE Computer Society, (2016)

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A Qualitative and Quantitative Assessment for a Bone Marrow Harvest Simulator., и . MMVR, том 142 из Studies in Health Technology and Informatics, стр. 168-173. IOS Press, (2009)An Experimental Study on CHVE's Performance Evaluation., , и . MMVR, том 173 из Studies in Health Technology and Informatics, стр. 328-330. IOS Press, (2012)A new Exponential Naive Bayes Classifier with Fuzzy Parameters., , , и . FUZZ-IEEE, стр. 1188-1194. IEEE, (2016)Supervised Classification Using Homogeneous Logical Proportions for Binary and Nominal Features., , , и . CIARP (1), том 8258 из Lecture Notes in Computer Science, стр. 165-173. Springer, (2013)Simultaneous assessment of teams in collaborative virtual environments using Fuzzy Naive Bayes., и . IFSA/NAFIPS, стр. 1343-1348. IEEE, (2013)A Novel Fuzzy Geometric Naive Bayes Network for Online Skills Assessment in Training Based on Virtual Reality., , , и . IJCCI, стр. 395-401. SCITEPRESS, (2023)A Framework for Development of Virtual Reality-Based Training Simulators., , , , и . MMVR, том 142 из Studies in Health Technology and Informatics, стр. 174-176. IOS Press, (2009)Evolution of Virtual and Augmented Reality in Health: A Reflection from 15 Years of SVR., , и . SVR, стр. 220-229. IEEE Computer Society, (2014)A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine., , и . SVR, стр. 165-173. IEEE Computer Society, (2012)An Intuitive System for Setting Haptic Properties of 3D Materials., , и . exp.at, стр. 31-32. IEEE, (2023)