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DICE-R: defining human-robot interaction with composite events., and . EICS, page 117-122. ACM, (2017)Assessing the support provided by a toolkit for rapid prototyping of multimodal systems., , , and . EICS, page 307-312. ACM, (2013)Suit up!: enabling eyes-free interactions on jacket buttons., and . CHI Extended Abstracts, page 1549-1554. ACM, (2014)Game of tones: learning to play songs on a piano using projected instructions and games., , , and . CHI Extended Abstracts, page 411-414. ACM, (2014)Telebuddies: social stitching with interactive television., , , and . CHI Extended Abstracts, page 1049-1054. ACM, (2006)ReHappy: The House Elf that serves your Rehabilitation Exercises., , , and . CHI Extended Abstracts, page 2192-2199. ACM, (2016)Intellingo: An Intelligible Translation Environment., , , , , , and . CHI, page 524. ACM, (2018)Generating Context-Sensitive Multiple Device Interfaces from Design., , and . CADUI, page 281-294. Kluwer, (2004)Extending Social Networks with Implicit Human-Human Interaction., , , and . OTM Workshops (1), volume 4277 of Lecture Notes in Computer Science, page 884-893. Springer, (2006)Draw Me a Storyboard: Incorporating Principles and Techniques of Comics to Ease Communication and Artefact Creation in User-Centred Design, , , and . 24th BCS Proceedings of the Conference on Human Computer Interaction (HCI 2010), (2010)