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Augmented calligraphy: experimental feedback design for writing skill development.

, , , and . TEI, page 301-302. ACM, (2011)

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Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)Input Forager: a user-driven interaction adaptation approach for head worn displays., , , and . MUM, page 115-122. ACM, (2016)An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments., and . ICMU, page 1-4. IEEE, (2017)How to reuse exisiting interactive applications in ubiquitous computing environments?. SAC, page 1127-1133. ACM, (2006)Experiences with building middleware for audio and visual networked home appliances on commodity software.. ACM Multimedia, page 611-620. ACM, (2002)Design issues and an empirical study in mobility oriented service development., , and . Mobile Middleware, page 1. ACM, (2008)A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach., and . ACM Multimedia, page 289-297. ACM Press, (1994)Gamified navigation system: enhancing resident user experience in city exploration., and . UbiComp/ISWC Adjunct, page 180-183. ACM, (2020)Collectively Sharing People's Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls., and . SN Comput. Sci., 1 (5): 298 (2020)WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience., , , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 379-382. Springer, (2017)