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Augmented calligraphy: experimental feedback design for writing skill development.

, , , and . TEI, page 301-302. ACM, (2011)

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A Vocabulary Learning Game Using a Serious-Game Approach., and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 13-22. Springer, (2013)Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)Input Forager: a user-driven interaction adaptation approach for head worn displays., , , and . MUM, page 115-122. ACM, (2016)An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments., and . ICMU, page 1-4. IEEE, (2017)How to reuse exisiting interactive applications in ubiquitous computing environments?. SAC, page 1127-1133. ACM, (2006)Design issues and an empirical study in mobility oriented service development., , and . Mobile Middleware, page 1. ACM, (2008)WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience., , , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 379-382. Springer, (2017)A New Japanese Input Method for Virtual Reality Applications., and . HCI (3), volume 10903 of Lecture Notes in Computer Science, page 43-55. Springer, (2018)Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing., and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 581-591. Springer, (2014)Middleware Supporting Various Input/Output Devices for Networked Audio and Visual Home Appliances., , and . UCS, volume 3598 of Lecture Notes in Computer Science, page 157-173. Springer, (2004)