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Curvable Image Markers: Toward Trackable Markers for Every Surface.

, , and . MoMM, volume 13634 of Lecture Notes in Computer Science, page 57-70. Springer, (2022)

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Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses., , , , , , , , , and . IEEE Trans. Learn. Technol., 16 (6): 1096-1110 (December 2023)2D character animating networks: bringing static characters to move via motion transfer., , , , and . SAC, page 196-203. ACM, (2019)Planetary Marching Cubes: A Marching Cubes Algorithm for Spherical Space., and . ICVIP, page 89-94. ACM, (2018)Apply different fuzzy integrals in unit selection problem of real time strategy game., , , , and . FUZZ-IEEE, page 170-177. IEEE, (2011)A fast evaluation method for RTS game strategy using fuzzy extreme learning machine., , and . Nat. Comput., 15 (3): 435-447 (2016)Neural Proxy: Empowering Neural Volume Rendering for Animation., , and . PG (Short Papers, Posters, and Work-in-Progress Papers), page 31-36. Eurographics Association, (2021)Towards a Metaverse of Knowledge - A Constructivist Proposition on Immersive Learning and Visual Literacy., , , , , , , , and . ICWL, volume 13869 of Lecture Notes in Computer Science, page 214-225. Springer, (2022)Introducing the practices for adopting the constructivist teaching in game engineering.. EDUCON, page 1636-1643. IEEE, (2017)Case Learning and Indexing in Real Time Strategy Games., , , and . ICNC (1), page 100-104. IEEE Computer Society, (2009)Applying fuzzy integral to performance evaluation in real time strategy game., , , , and . ICMLC, page 289-295. IEEE, (2012)