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Learner Control Aids Learning from Instructional Videos with a Virtual Human., , и . Technol. Knowl. Learn., 25 (4): 733-751 (2020)Automatic detection of learner's affect from conversational cues., , , , и . User Model. User-Adapt. Interact., 18 (1-2): 45-80 (2008)Learning from Collaboratively Observing Videos during Problem Solving with Andes., , , и . AIED, том 158 из Frontiers in Artificial Intelligence and Applications, стр. 554-556. IOS Press, (2007)Modeling and Scaffolding Affective Experiences to Impact Learning., , , , и . AIED, том 158 из Frontiers in Artificial Intelligence and Applications, стр. 719. IOS Press, (2007)Predicting Affective States expressed through an Emote-Aloud Procedure from AutoTutor's Mixed-Initiative Dialogue., , , и . Int. J. Artif. Intell. Educ., 16 (1): 3-28 (2006)Validity of a Content Agnostic Game Based Stealth Assessment., , , и . GALA, том 13134 из Lecture Notes in Computer Science, стр. 121-130. Springer, (2021)Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues., , , и . HCI (3), том 5612 из Lecture Notes in Computer Science, стр. 595-604. Springer, (2009)Incorporating Vicarious Learning Environments with Discourse Scaffolds into Physics Classrooms., , , , и . AIED, том 200 из Frontiers in Artificial Intelligence and Applications, стр. 680-682. IOS Press, (2009)Learning with ALEKS: The Impact of Students' Attendance in a Mathematics After-School Program., , , , , , и . AIED, том 6738 из Lecture Notes in Computer Science, стр. 435-437. Springer, (2011)The effect of embedded questions in programming education., , и . FIE, стр. 1-8. IEEE Computer Society, (2017)