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Entertaining listening by means of the Stanza Logo-Motoria: an Interactive Multimodal Environment., , , , and . Entertain. Comput., 4 (3): 213-220 (2013)Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering., , , and . GOODTECHS, volume 233 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 11-20. Springer, (2017)Interactive Multimedia Installations: Towards a Model for Preservation., , and . ArtsIT, volume 116 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 81-88. Springer, (2013)Listening the photos., and . SAC, page 1941-1945. ACM, (2010)Restoration of Audio Documents by Means of Extended Kalman Filter., , and . IEEE Trans. Speech Audio Process., 18 (6): 1107-1115 (2010)Adding Expressiveness in Musical Performance in Real Time., and . ICMCS, Vol. 2, page 1026-1027. IEEE Computer Society, (1999)0-7695-0253-9.A microphone array Interface for Real-Time Interactive Music Performance., , and . ICMC, Michigan Publishing, (2012)Toward an Audio Digital Library 2.0: Smash, a Social Music Archive of SHellac Phonographic Discs., and . IRCDL, volume 91 of Communications in Computer and Information Science, page 205-217. Springer, (2010)Sonological Analysis of Clarinet Expressivity., , , and . Joint International Conference on Cognitive and Systematic Musicology, volume 1317 of Lecture Notes in Computer Science, page 431-440. Springer, (1996)Perceptual Analysis of the Musical Expressive Intention in a Clarinet Performance., , and . Joint International Conference on Cognitive and Systematic Musicology, volume 1317 of Lecture Notes in Computer Science, page 441-450. Springer, (1996)