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Другие публикации лиц с тем же именем

Infinite Connect-Four Is Solved: Draw., , , и . ACG, том 7168 из Lecture Notes in Computer Science, стр. 208-219. Springer, (2011)An optimal MOO strategy.. CoRR, (2022)Testing the constrained controllability of discrete-time linear systems., , и . ECC, стр. 2370-2375. IEEE, (2001)Dual Lambda Search and Shogi Endgames., , и . ACG, том 4250 из Lecture Notes in Computer Science, стр. 126-139. Springer, (2006)Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search., , и . ACG, том 9525 из Lecture Notes in Computer Science, стр. 210-222. Springer, (2015)Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy., и . Computers and Games, том 10068 из Lecture Notes in Computer Science, стр. 93-102. Springer, (2016)Estimating the number of reachable positions in Minishogi., и . CoRR, (2024)Testing the controllability of discrete-time linear systems with input constraints., , и . ECC, стр. 487-492. IEEE, (1999)Positive reachability of discrete-time linear systems., , и . ECC, стр. 3210-3215. IEEE, (2003)A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action Among Similar States, и . ACG, том 10664 из Lecture Notes in Computer Science, стр. 151-164. Springer, (2017)