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A Multiresolution Model for Soft Objects supporting interactive cuts and lacerations., , , and . Comput. Graph. Forum, 19 (3): 271-281 (2000)Fast Tetrahedron-Tetrahedron Overlap Algorithm., , and . J. Graphics, GPU, & Game Tools, 7 (2): 17-25 (2002)Recovering 3D architectural information from dense digital models of buildings., , , and . Eurographics Italian Chapter Conference, page 177-181. Eurographics, (2006)Mobile metric capture and reconstruction in indoor environments., , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 25:1-25:5. ACM, (2017)Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models., , , , and . Web3D, page 9-16. ACM, (2012)Fast Metric Acquisition with Mobile Devices., , , , and . VMV, Eurographics Association, (2016)On-the-Fly Acquisition and Rendering with Low Cost LiDAR and RGB Cameras for Marine Navigation., , and . GISTAM, page 176-183. SCITEPRESS, (2023)Implementing mesh-based approaches for deformable objects on GPU., , , and . Eurographics Italian Chapter Conference, page 211-218. Eurographics, (2006)eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics., and . Comput. Graph. Forum, 28 (8): 2025-2032 (2009)Adaptive Clipping of Splats to Models with Sharp Features., , , and . STAG, page 19-28. Eurographics, (2014)