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Augmenting VR/AR Applications with EEG/EOG Monitoring and Oculo-Vestibular Recoupling.

, , , , , , , , , , , , , , and . HCI (13), volume 9743 of Lecture Notes in Computer Science, page 121-131. Springer, (2016)

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The effect of real-time pose recognition on badminton learning performance., , , and . Interact. Learn. Environ., 31 (8): 4772-4786 (November 2023)Augmenting VR/AR Applications with EEG/EOG Monitoring and Oculo-Vestibular Recoupling., , , , , , , , , and 5 other author(s). HCI (13), volume 9743 of Lecture Notes in Computer Science, page 121-131. Springer, (2016)The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education., , and . Smart Learn. Environ., 10 (1): 28 (December 2023)Dynamic Rightsizing with Quality-Controlled Algorithms in Virtualization Environments., , and . Int. J. Grid High Perform. Comput., 3 (2): 29-43 (2011)A Fault-Tolerant Distributed Scheme for Grid Information Services., , , and . GPC, volume 3947 of Lecture Notes in Computer Science, page 126-136. Springer, (2006)