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Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape.

, , , , and . TEI, page 18:1-18:17. ACM, (2021)

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Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators., , , and . OZCHI, page 298-302. ACM, (2018)E-health as a life long learning process: How to prepare health professionals for this journey., , and . HIC, volume 188 of Studies in Health Technology and Informatics, page 72-78. IOS Press, (2013)The effect of e-health contents on health science students' attitude toward the efficiency of health ICT in care provision., , , , and . HIC, volume 178 of Studies in Health Technology and Informatics, page 99-104. IOS Press, (2012)Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape., , , , and . TEI, page 18:1-18:17. ACM, (2021)Representation of Women in Video Games: A Systematic Review of Literature in Consideration of Adult Female Wellbeing., , and . Cyberpsychology Behav. Soc. Netw., 21 (9): 535-541 (2018)Internet Use by the Socially Fearful: Addiction or Therapy?, , and . Cyberpsychology Behav. Soc. Netw., 9 (1): 69-81 (2006)Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness Meditators., , , and . OZCHI, page 379-391. ACM, (2020)Health Professionals' Use of Online Communities for Interprofessional Peer Education., , , and . MedInfo, volume 310 of Studies in Health Technology and Informatics, page 1246-1250. IOS Press, (2023)An Interactive Soundscape to Assist Group Walking Mindfulness Meditation., , , , and . MOCO, page 21:1-21:3. ACM, (2020)A Scoping Review Identifying the Need for Quality Research on the Use of Virtual Reality in Workplace Settings for Stress Management., , and . Cyberpsychology Behav. Soc. Netw., 23 (8): 506-518 (2020)