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The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality.

, , , , , and . CHI, page 710:1-710:17. ACM, (2023)

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Believe it or Not? Analyzing Information Credibility in Microblogs., , and . ASONAM, page 611-616. ACM, (2015)gDLS: A Scalable Solution to the Generalized Pose and Scale Problem., , , and . ECCV (4), volume 8692 of Lecture Notes in Computer Science, page 16-31. Springer, (2014)Poster: Real time hand pose recognition with depth sensors for mixed reality interfaces., , , and . 3DUI, page 171-172. IEEE Computer Society, (2013)A Visual Interface for Social Information Filtering., , , , and . CSE (4), page 74-81. IEEE Computer Society, (2009)Outdoor mobile localization from panoramic imagery., and . ISMAR, page 247-248. IEEE Computer Society, (2011)Efficient Computation of Absolute Pose for Gravity-Aware Augmented Reality., , , , and . ISMAR, page 19-24. IEEE Computer Society, (2015)Mixed reality simulation with physical mobile display devices., , , and . VR, page 105-110. IEEE Computer Society, (2015)Evaluating wide-field-of-view augmented reality with mixed reality simulation., , , and . VR, page 93-102. IEEE Computer Society, (2016)Examining the equivalence of simulated and real AR on a visual following and identification task., , , and . VR, page 77-78. IEEE Computer Society, (2012)The role of latency in the validity of AR simulation., , , and . VR, page 11-18. IEEE Computer Society, (2010)