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Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild.

, , , , , and . CHI Extended Abstracts, page 476:1-476:5. ACM, (2023)

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A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic., , , , , , and . ICAT-EGVE, page 9-18. Eurographics Association, (2021)Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts., , and . SUI, page 54:1-54:3. ACM, (2023)VITALab.Mobile - A Mobile Living Lab., , , , , and . MuC, page 917-920. GI / ACM, (2019)Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults., , , and . CHI Extended Abstracts, page 342:1-342:7. ACM, (2022)Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild., , , , , and . CHI Extended Abstracts, page 476:1-476:5. ACM, (2023)Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia., , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 252:1-252:27 (2021)Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing., , , , and . VR Workshops, page 687-688. IEEE, (2021)Using Exergames to Train Patients with Dementia to Accomplish Daily Routines., , , , , and . CHI PLAY (Companion), page 345-349. ACM, (2020)Virtuelle und Augmentierte Realität für Gesundheit und Wohlbefinden., , , , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Psychotherapy with the Help of ChatGPT? Current Technical and Ethical Boundaries of Intelligent Virtual Agents., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)