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Social perception of Embodied Digital Technologies interacting with humans

, , , , , , , , and . Intelligent Human Systems Integration (IHSI 2023): Integrating People and Intelligent Systems. AHFE (2023) International Conference, 69, page 186–196. AHFE Open Access, (2023)
DOI: 10.54941/ahfe1002836

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Visual cues improve spatial orientation in telepresence as in VR, , , , and . Intelligent Human Systems Integration (IHSI 2023): Integrating People and Intelligent Systems, 69, page 428–434. AHFE Open Access, (2023)How Far is It? Distance Estimation and Reproduction Through a Double 3 Telepresence Robot., , , , , , , , , and . ISMAR Adjunct, page 718-719. IEEE, (2022)Take a seat - the influence of sitting down in a virtual environment on workload, user experience and presence., , , , , and . MuC, page 270-274. ACM, (2021)Use of an automated guided vehicle as a telepresence system with measurement support., , , , , and . CIVEMSA, page 1-6. IEEE, (2022)Do materials matter? How surface representation affects presence in virtual environments., , , and . VR Workshops, page 663-664. IEEE, (2021)Perception of embodied digital technologies: robots and telepresence systems, , , , , , , and . Human-Intelligent Systems Integration, 5 (1): 43–62 (Nov 1, 2023)(in press). Where am I? How to measure and support spatial orientation in teleoperation, , , , and . Hybrid Societies - Humans Interacting with Embodied Technologies, 1, Springer, (2023)Spatial updating in virtual reality for reproducing object locations in vista space—Boundaries, landmarks, and idiothetic cues, , , , and . Frontiers in Psychology, (June 2023)Evaluating the Effects of Virtual Reality Environment Learning on Subsequent Robot Teleoperation in an Unfamiliar Building., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2220-2229 (2023)Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance., , , and . VISIGRAPP (1: GRAPP), page 17-24. SCITEPRESS, (2020)