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A QoE Sensitive Architecture for Advanced Collaborative Environments.

, , , , , , , and . QSHINE, page 319-322. IEEE Computer Society, (2004)

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Formal Methods in Human-Computer Interaction and Adaptive Instructional Systems.. HCI (31), volume 12792 of Lecture Notes in Computer Science, page 183-198. Springer, (2021)Applying advanced user models and input technologies to augment military simulation-based training., , and . SpringSim, page 37. SCS/ACM, (2010)Multimedia and human-in-the-loop: interaction as content enrichment.. HCM@MM, page 77-84. ACM, (2007)Analysing and Refining Pilot Training., , , and . EDM, page 682-687. International Educational Data Mining Society (IEDMS), (2016)A Comparative Study of 3 DOF Travel Techniques for Immersive Virtual Flythroughs: The Leap Motion and the Oculus Rift S Hand Controllers., , and . IHIET (Paris), volume 1253 of Advances in Intelligent Systems and Computing, page 195-201. Springer, (2020)Using Cognitive Modelling Simulations for User Interface Design Decisions., and . IEA/AIE, volume 3029 of Lecture Notes in Computer Science, page 305-314. Springer, (2004)Operations on Conceptual Structures and Pierce's System of Existential graphs.. ICCS, volume 699 of Lecture Notes in Computer Science, page 401-410. Springer, (1993)HCI Issues, Design and Development for a First Responders VR Training System on Dangerous Goods Transportation Incidents., , , , , , , , and . HCI (28), volume 13329 of Lecture Notes in Computer Science, page 48-60. Springer, (2022)Cognitive Simulations for Adaptive Instructional Systems: Exploring Instruction Strategies with Simulated Tutors and Learners., , , , , and . HCI (34), volume 14044 of Lecture Notes in Computer Science, page 123-136. Springer, (2023)Reinforcement Learning for Exploring Pedagogical Strategies in Virtual Reality Training., and . HCI (48), volume 1654 of Communications in Computer and Information Science, page 504-511. Springer, (2022)