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Properties of 2×2 game based on genetic algorithm., , и . BIC-TA, стр. 109-113. IEEE, (2010)Near Optimal Online Resource Allocation Scheme for Energy Harvesting Cloud Radio Access Network with Battery Imperfections., , и . NCTCS, том 768 из Communications in Computer and Information Science, стр. 313-327. Springer, (2017)A Novel Image Encryption Algorithm Based on Hyperchaotic System and Shuffling Scheme., , , и . HPCC/EUC, стр. 109-116. IEEE, (2013)Geographical address representation learning for address matching., , , , , , и . World Wide Web, 23 (3): 2005-2022 (2020)Open-world knowledge graph completion with multiple interaction attention., , , , , , и . World Wide Web, 24 (1): 419-439 (2021)Virtual Antenna Array and Multipath AOA-Delay Fingerprints Based Location for Moving Targets., , и . IEEE Access, (2020)JiuZhang: A Chinese Pre-trained Language Model for Mathematical Problem Understanding., , , , , , , , , и . KDD, стр. 4571-4581. ACM, (2022)TRHyTE: Temporal Knowledge Graph Embedding Based on Temporal-Relational Hyperplanes., , , , , , и . DASFAA (1), том 13245 из Lecture Notes in Computer Science, стр. 137-152. Springer, (2022)Collaborative Learning Team Formation: A Cognitive Modeling Perspective., , , , , , и . DASFAA (2), том 9643 из Lecture Notes in Computer Science, стр. 383-400. Springer, (2016)Aligning Internal Regularity and External Influence of Multi-granularity for Temporal Knowledge Graph Embedding., , , , , , , и . DASFAA (3), том 13247 из Lecture Notes in Computer Science, стр. 149-164. Springer, (2022)