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Real-time Local Displacement Using Dynamic GPU Memory Management, , and . Proceedings of the 5th High-Performance Graphics Conference, page 63--72. New York, NY, USA, ACM, (2013)IGNOR: Image-guided Neural Object Rendering., , , , and . CoRR, (2018)Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling., , and . STAG, page 85-92. Eurographics Association, (2015)A Case Study in Implementation-Space Exploration., , , and . ELS, page 83-90. ELSAA, (2016)Visualization and deformation techniques for entertainment and training in cultural heritage., , , , and . ISPA, page 570-575. IEEE, (2013)A Lightweight Machine Learning Pipeline for LiDAR-simulation., , , and . DeLTA, page 176-183. SCITEPRESS, (2022)SuBloNet: Sparse Super Block Networks for Large Scale Volumetric Fusion., and . VMV, page 91-98. Eurographics Association, (2021)Image-guided Neural Object Rendering., , , , and . ICLR, OpenReview.net, (2020)LumiPath - Towards Real-time Physically-based Rendering on Embedded Devices., , , , and . CoRR, (2019)Enhanced Sphere Tracing., , , , and . STAG, page 1-8. Eurographics, (2014)