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The Assessment of the Quality of Sugar Using Electronic Tongue and Machine Learning Algorithms.

, , , , and . ICMLA (1), page 538-541. IEEE, (2012)

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Explorando o potencial da interação NUI em um jogo de pensamento computacional para crianças., , and . Revista Brasileira de Informática na Educ., 27 (2): 140-166 (2019)Non-Blocking Synchronous Checkpointing Based on Rollback-Dependency Trackability., and . SRDS, page 411-420. IEEE Computer Society, (2006)Partitions selection strategy for set of clustering solutions., , , and . Neurocomputing, 73 (16-18): 2809-2819 (2010)The Assessment of the Quality of Sugar Using Electronic Tongue and Machine Learning Algorithms., , , , and . ICMLA (1), page 538-541. IEEE, (2012)Educational games and the new forms of interactions., , , and . Smart Learn. Environ., 6 (1): 22 (2019)Newsminer: Enriched Multidimensional Corpus for Text-Based Applications., , and . ICAISC (2), volume 12416 of Lecture Notes in Computer Science, page 231-242. Springer, (2020)Improvements in the Partitions Selection Strategy for Set of Clustering Solutions., , , and . SBRN, page 49-54. IEEE Computer Society, (2010)Performance evaluation of ECC scalar multiplication using parallel modular algorithms on mobile devices., , and . PST, page 153-156. IEEE Computer Society, (2015)Playing a Computational Thinking Game using Hand Gestures., , and . ICALT, page 105-109. IEEE, (2019)