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Experiencing Physical and Technical Phenomena in Schools Using Virtual Reality Driving Simulator.

, , and . HCI (15), volume 8524 of Lecture Notes in Computer Science, page 50-61. Springer, (2014)

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Semantic Web-Enabled Intelligent VR Tutoring System for Engineering Education: A Theoretical Framework., , , , , and . VR Workshops, page 1-2. IEEE, (2024)Limits and Benefits of Using Telepresence Robots for Educational Purposes., , , , , , , , and . ICL (2), volume 634 of Lecture Notes in Networks and Systems, page 23-33. Springer, (2022)The impact of motion in virtual environments on memorization performance., , , , and . CIVEMSA, page 104-109. IEEE, (2013)An Adaptive Learning Environment for Industry 4.0 Competencies Based on a Learning Factory and Its Immersive Digital Twin., , , , , and . CSEDU (1), page 720-731. SCITEPRESS, (2024)Teaching Methodology for Virtual Reality Practical Course in Engineering Education., , and . VARE, volume 25 of Procedia Computer Science, page 251-260. Elsevier, (2013)Methodology for Immersive Emotional Assessment of Virtual Product Design by Customers., , and . EGVE/EuroVR, page 77-82. Eurographics Association, (2013)New Techniques for Hand Pose Estimation Based on Kinect Depth Data., , , and . EuroVR, Eurographics Association, (2014)Ontology Development towards Expressive and Reasoning-enabled Building Information Model for an Intelligent Energy Management System., , , and . KEOD, page 38-47. SciTePress, (2013)Experiencing Physical and Technical Phenomena in Schools Using Virtual Reality Driving Simulator., , and . HCI (15), volume 8524 of Lecture Notes in Computer Science, page 50-61. Springer, (2014)Serious Game Concept to Promote Citizen Engagement for the Energy Transition Using Virtual Reality and Web Platforms., , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 601-612. Springer, (2021)