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Integrating games and machine learning in the undergraduate computer science classroom.

, , and . GDCSE, page 56-60. ACM, (2008)

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Integrating games and machine learning in the undergraduate computer science classroom., , and . GDCSE, page 56-60. ACM, (2008)S-assess: a library for behavioral self-assessment.. AAMAS, page 256-263. ACM, (2005)Introductory programming courses and computer games., , , , and . SIGCSE, page 204-205. ACM, (2009)Validating complex agent behavior.. University of Michigan, USA, (2003)Machine Learning to Improve a Document Pipeline., , , and . FLAIRS, AAAI Press, (2014)Fast Sequence Component Analysis for Attack Detection in Synchrophasor Networks., , , , , , and . CoRR, (2015)Enabling Trust with Behavior Metamodels.. Interaction Challenges for Intelligent Assistants, volume SS-07-04 of AAAI Technical Report, page 124-131. AAAI Press, (2007)A Sensitivity Based Approach for Efficient PMU Deployment on Smart Grid., , , , , , and . SMARTGREENS/VEHITS (Selected Papers), volume 579 of Communications in Computer and Information Science, page 199-215. Springer, (2015)Game-themed programming assignments: the faculty perspective., , , , and . SIGCSE, page 300-304. ACM, (2008)Fast Sequence Component Analysis for Attack Detection in Smart Grid., , , , , , and . SMARTGREENS, page 225-232. SciTePress, (2016)