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Kinetic Dictionaries: How to Shoot a Moving Target.

. ESA, volume 2832 of Lecture Notes in Computer Science, page 172-183. Springer, (2003)

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Computational Geometry: Algorithms and Applications, , , and . Springer-Verlag, Second edition, (2000)On The Design of Genetic Algorithms for Geographical Applications., , and . GECCO, page 188-195. Morgan Kaufmann, (1999)Efficient Generation of k-Directional Assembly Sequences., , , and . SODA, page 122-131. ACM/SIAM, (1996)Guarding Scenes against Invasive Hypercubes, , , , , and . Computational Geometry: Theory and Applications, (2003)Vertical ray shooting and computing depth orders for fat objects., and . SODA, page 494-503. ACM Press, (2006)Improved Bounds on the Union Complexity of Fat Objects.. FSTTCS, volume 3821 of Lecture Notes in Computer Science, page 116-127. Springer, (2005)Decompositions and Boundary Coverings of Non-convex Fat Polyhedra., and . ESA, volume 5193 of Lecture Notes in Computer Science, page 173-184. Springer, (2008)On beta-Plurality Points in Spatial Voting Games., , , and . CoRR, (2020)Optimal BSPs and rectilinear cartograms., , and . GIS, page 19-26. ACM, (2006)Trekking in the Alps Without Freezing or Getting Tired., and . ESA, volume 726 of Lecture Notes in Computer Science, page 121-132. Springer, (1993)