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Design is a Game: Developing Design Competence in a Game Setting

, and . Participatory Design Conference, Malmo, Sweden, (2002)

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Designing the user actions in tangible interaction., , and . Critical Computing, page 9-18. ACM, (2005)Tangible user interfaces for configuration practices., , and . TEI, page 223-230. ACM, (2007)Participatory innovation: a research agenda., and . PDC, page 186-189. ACM, (2008)Participatory design of business models.. PDC (2), page 147-148. ACM, (2012)Look mama, with hands!: on tangible interaction, gestures and learning., and . Symposium on Designing Interactive Systems, page 417. ACM, (2002)Human actions made tangible: analysing the temporal organization of activities., , and . Conference on Designing Interactive Systems, page 1065-1073. ACM, (2014)Innovation in design: strategies for designing together., , , and . CHI Extended Abstracts, page 108-109. ACM, (1999)Tangible business model sketches to support participatory innovation., and . DESIRE, page 29-33. ACM, (2010)Reflecting on Design Practice: Exploring Video Documentary of Designers in Action., , and . Symposium on Designing Interactive Systems, page 450-451. ACM, (2000)Design is a Game: Developing Design Competence in a Game Setting, and . Participatory Design Conference, Malmo, Sweden, (2002)