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Другие публикации лиц с тем же именем

Mapping the field of organism-involved computer games., и . FDG, стр. 7:1-7:8. ACM, (2018)Player Expectations of Animal Incorporated Computer Games., и . INTETAIN, том 215 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 1-15. Springer, (2017)Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines., , и . EvoMUSART, том 10198 из Lecture Notes in Computer Science, стр. 321-337. (2017)Why Simulate? Hybrid Biological-Digital Games., и . EvoApplications, том 7248 из Lecture Notes in Computer Science, стр. 214-223. Springer, (2012)Being Creative: A Cross-Domain Mapping Network., , и . ICCC, стр. 220-227. Association for Computational Creativity (ACC), (2020)Combined Neural Network Models for Epidemiological Data: Modelling Heterogeneity and Reduction of Input Correlations., , и . ICANNGA, стр. 147-151. Springer, (1997)Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test., , и . EvoMUSART, том 10198 из Lecture Notes in Computer Science, стр. 262-274. (2017)Normative Social Influence in Persuasive Technology: Intensity versus Effectiveness., , и . PERSUASIVE, том 7284 из Lecture Notes in Computer Science, стр. 145-156. Springer, (2012)Landmarks and Time-Pressure in Virtual Navigation: Towards Designing Gender-Neutral Virtual Environments., и . FaVE, том 33 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 60-67. Springer, (2009)Microbial Content Generation for Natural Terrains in Computer Games., и . Frontiers Comput. Sci., (2022)