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Particle-Based Transparent Texture Mapping for Implicit Surfaces.

, , , и . AsiaSim (3), том 325 из Communications in Computer and Information Science, стр. 406-411. Springer, (2012)

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3D Fused Visualization Based on Particles-Based Rendering with Opacity Using Volume Texture., , и . AsiaSim, том 402 из Communications in Computer and Information Science, стр. 160-165. Springer, (2013)Semi-transparent and Fused Visualization of Tetrahedral Simulation Volume Data., , , и . AsiaSim (3), том 325 из Communications in Computer and Information Science, стр. 350-357. Springer, (2012)Real-time isosurface rendering of smooth fields., , , , и . J. Vis., 15 (2): 179-187 (2012)Transparent Collision Visualization of Point Clouds Acquired by Laser Scanning., , , , , , и . ISPRS Int. J. Geo Inf., 8 (9): 425 (2019)Automatic Modeling of Virtual 3D Streets Based on GIS Data - Application to Generation of Kyoto in the Edo Era., , , , , , и . IIH-MSP, стр. 1138-1143. IEEE Computer Society, (2009)3D Reconstruction and Transparent Visualization of Indonesian Cultural Heritage from a Single Image., , , , , , и . GCH, стр. 207-210. Eurographics Association, (2018)Visual Guide to Improving Depth Perception in See-Through Visualization of Laser-Scanned 3D Point Clouds., , , , , и . AsiaSim, том 1094 из Communications in Computer and Information Science, стр. 149-160. Springer, (2019)Realizing Uniformity of 3D Point Clouds Based on Improved Poisson-Disk Sampling., , , , , и . AsiaSim, том 1094 из Communications in Computer and Information Science, стр. 161-173. Springer, (2019)Particle-Based Transparent Visualization of 3D Inner Structure of Funeboko in Gion Festival., , , , и . Culture and Computing, стр. 193-194. IEEE Computer Society, (2011)Opacity-Gradation-Based Visualization of Vortices for Large-Scale Ocean Simulation., , , , , , и . AsiaSim (1), том 1712 из Communications in Computer and Information Science, стр. 227-238. Springer, (2022)