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Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice., , , , и . Frontiers Virtual Real., (2022)Editorial: Cybersickness in VR applications., , , и . Frontiers Virtual Real., (2022)Effects of audience familiarity on anxiety in a virtual reality public speaking training tool., , , , , , и . Univers. Access Inf. Soc., 23 (1): 23-34 (марта 2024)A mixed reality framework for microsurgery simulation with visual-tactile perception., , , , и . Vis. Comput., 39 (8): 3661-3673 (августа 2023)Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning., , , и . Virtual Real., 27 (4): 2927-2939 (декабря 2023)Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays., , , , и . ISMAR, стр. 131-140. IEEE, (2022)VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames., , , , и . CoG, стр. 80-87. IEEE, (2022)Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions., , , , , , и . CHI, стр. 283:1-283:14. ACM, (2023)RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics., , , , и . CHI PLAY, стр. 326-332. ACM, (2021)A review of information communication technology applied on common tasks during times of emergency., , и . ISCRAM, Simon Fraser University, Vancouver, Canada, (2012)