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What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience., , , , , and . Presence Teleoperators Virtual Environ., 27 (2): 183-201 (2018)Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard., , , , , and . HCI (8), volume 10908 of Lecture Notes in Computer Science, page 87-101. Springer, (2018)GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations., , , , and . CoRR, (2023)Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions., and . CHI PLAY (Companion), page 195-210. ACM, (2019)Virtual Reality to Support Healthcare Workers in Managing Stress and Anxiety During the COVID-19 Pandemic: An Online Survey., , , , , , , , , and 4 other author(s). HCI (43), volume 13518 of Lecture Notes in Computer Science, page 159-174. Springer, (2022)Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions., , and . HCI (8), volume 11573 of Lecture Notes in Computer Science, page 133-149. Springer, (2019)Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead., , , and . HCI (9), volume 12189 of Lecture Notes in Computer Science, page 212-228. Springer, (2020)